Chapter 14 Team Formation
Chapter 14 Team Formation
Adventurers' Guild Hall.
Inside the hall, adventurers of all kinds, carrying various weapons, gathered in twos and threes, talking and discussing in hushed tones.
In the corner, House, dressed neatly and full of energy, stood calmly and composedly surveying the people in the hall.
He is carefully searching for suitable adventure teammates to prepare for the upcoming mission.
House, who had not yet embarked on his adventurous life, originally planned to "go on adventures alone after becoming familiar with the adventurous life."
But after following Garp on his first adventure and experiencing just how dangerous adventurous life can be, House now sincerely believes that it's better to have teammates.
Going alone is too risky.
Although House yearns for adventure, he can't take this much risk, and besides, going on an adventure alone isn't a normal adventure.
Even legendary warriors in the kingdom will team up and fight together when they are fighting against demon kings and monster lords.
If even a human being of supreme strength can act this way, how dare I, a mere ordinary adventurer, take on an adventure alone?
House smiled and then moved his feet.
He spotted a suitable target—a three-person team, all well-dressed and impeccably dressed, who were currently positioned in the other corner of the hall. The three of them were turning their heads left and right, looking around as if trying to recruit a final teammate.
Judging from their expressions and actions, they must be like me, novice adventurers just starting out.
House strode forward and struck up a conversation with the three men.
"Hello, I'm House. Does your squad need a warrior or guard?"
I studied under the guild's training master, Marcus, and have mastered warrior skills, enabling me to engage in frontal assaults or defend against spellcasters and archers.
House immediately began explaining his role in the team.
A fairly standard squad composition would be a warrior, a mage, an archer, and a guard.
Warriors are responsible for the front line against the enemy, mages and archers are responsible for supporting from the rear, and guards are responsible for roaming around, assisting warriors while also protecting mages and archers.
That is, the role position of Zem before.
Even though one of the three-man squad in front of House was a warrior wielding a longsword, House still took the initiative to step forward and ask questions.
After all, apart from the young warrior who looked very inexperienced, the other two teammates were holding a bow and a staff, respectively.
The team only has one melee fighter and lacks personnel to fill in gaps and provide support. They urgently need a second melee fighter to complete the formation.
It doesn't necessarily have to be a guard; it could be a rogue or a druid. In any case, it just needs to be a melee character with melee abilities.
The handsome warrior with the long sword at his waist was clearly aware of this as well.
He looked at House and tentatively began to inquire about House's career path.
Although House had already mentioned this when he introduced himself at the beginning.
However, perhaps the other person is a bit socially anxious and didn't pay attention?
House didn't care anyway, and he introduced his profession and background to the three of them again.
"I previously learned skills from Marcus, the training master in the guild, so I should be considered a warrior at the moment."
Occupation isn't that important; you can usually tell just by looking at their clothes.
House preferred to introduce his own identity and background in order to dispel the other party's doubts, while also inquiring about the backgrounds of the three people in front of him.
To ensure that these three were not the kind of evil adventurer killers.
Not all adventurers are good people.
But good people generally don't hide their origins or background.
As House revealed his background and used "Guild Training Master Marcus's Apprentice" as a guarantee, the wariness and hesitation in the eyes of the three people in front of him were instantly dispelled.
No one would be foolish enough to impersonate a core member of the Adventurers' Guild in the guild hall to commit fraud.
The truth of this claim is very easy to verify; you can simply ask the receptionist at the front desk to find out if it is true or false.
Moreover, House carries a legitimate adventurer's certificate, which is the most reliable proof of identity.
In addition, his upright demeanor and composed expression, without any of the shifty eyes of a villain, made the three of them lower their guard against House and introduce themselves to him in a slightly warmer and more polite manner.
The young man with a long sword at his waist was named Pierce Anderson. He came from a merchant family and was a merchant's son.
The long-haired woman holding the staff is named Leila Cooper, and she is also the daughter of a merchant;
The archer girl with short hair and a wide-brimmed hat that covered half her face was named Sylvia, and she came from the Healing Spring Apothecary in the town.
Looking at Sylvia in front of him, House was a little curious as to why an archer who needed to be agile and accurate in aiming would wear such a large hat that made movement inconvenient.
Shouldn't this be something only monks would wear?
House raised a question about this.
He wanted to gain a deeper understanding of Sylvia's abilities and professional level.
Forming a team is a two-way street.
The opposing team won't choose a liability as a teammate, and similarly, House wouldn't rashly join a team with a liability.
Under House's calm gaze, Sylvia hesitated slightly, glanced around at the adventurers coming and going in the hall, and after a moment's hesitation, slowly took off her wide-brimmed hat, revealing a pair of pointed ears.
Elf?
House was somewhat surprised to find that Sylvia was an elf.
Having lived in the town for so long, he had never seen an elf.
The original owner had seen him on the street before, but that was several years ago.
After showing House her racial identity, Sylvia quickly put on her wide-brimmed hat.
"I am of mixed race."
Sylvia spoke softly.
Hybrids refer to offspring born from the union of humans and other organisms.
In this world, it's not just goblins that can interbreed with other species; humans possess this ability as well, and seemingly even more so.
It is worth noting that those "half-elves" who possess both human and elven characteristics do not fall into the category of hybrids.
They are a distinct race, the same as orcs, dwarves, and so on.
With Sylvia's explanation, House understood why she was wearing a hat.
Pure elves, pure humans, or even pure half-elves are all fine, but if you are a hybrid, you might be looked down upon by some people.
Some alien species look down on mixed-race individuals with mixed bloodlines.
Therefore, she usually likes to wear a hat to cover herself up.
However, she will take it off during her adventures, so it won't affect her combat. Also, because she is of mixed race, Sylvia has naturally inherited the innate skills of the elven race.
Of the three, she is the only adventurer with "dual skills," and her strength is self-evident.
Hopefully House can rest assured.
House thought for a moment and successfully teamed up with the three of them.
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