Chapter 9 Return Trip, Settlement
Chapter 9 Return Trip, Settlement
As the shouts gradually subsided, House stood at the front desk and, following the gentle guidance of the guild receptionist, submitted the Goblin Ears to complete the quest settlement.
"There are 24 silver coins in total. Please keep them safe."
Twenty-eight goblins, each worth 50 copper coins, for a total value of 14 silver coins.
The extra 10 silver coins belonged to that goblin warrior.
Compared to ordinary goblins, this is a full twenty times larger.
After learning that Garp had encountered a goblin warrior during his adventure, the group of adventurers present finally understood why Garp had said he almost didn't make it back.
At the same time, everyone gained a clearer understanding of Garp's strength.
This old man, Garp, is not only a veteran adventurer with thirty years of experience, but also possesses the formidable strength to fight against and defeat professionals.
Even though goblin professionals are inherently weaker than humans, who knows how much of their strength Garp actually used?
Judging from his appearance, he probably doesn't have any injuries at all. Perhaps those guys who have just been promoted to professional level might not be able to beat him in a head-on fight.
......
After the rewards were tallied, Karp suddenly spoke up, exchanging 4 silver coins for 400 copper coins from the receptionist, and then pushed the 4 silver coins and 80 copper coins in front of House.
"Am I included too?"
House was somewhat surprised.
If we don't count his own, the 24 silver coins would be divided equally among everyone, with 6 coins each.
If divided equally into five parts, each person will receive exactly 4 silver coins and 80 copper coins.
However, even with House's share, judging from his contribution, he only killed 9 goblins, so he should only get 4 silver coins and 50 copper coins at most.
Moreover, before joining the team, House had told Karp that he didn't have to participate in the distribution of mission rewards, and was even willing to give up ten silver coins just to be taken on an adventure and experience an adventurous life.
After that, he tried to work alone again.
However, judging from the current situation, it seems that Garp intends to share a portion of the mission rewards with him.
"Take it. My squad divides it equally. This is what you deserve."
After putting the remaining coins into his bag, Karp patted House on the shoulder for the third time:
"Besides, you saved our lives. If it weren't for you, I wouldn't have been able to complete this final adventure. You deserve more than this reward."
Upon hearing Karp's words, House felt neither gratitude nor joy.
His mind was completely focused on Garp's words about "the last adventure".
"So, Captain Garp, you're no longer going on adventures?"
House tentatively opened his mouth.
"Yes, I'm getting old, and this is my last adventure."
Upon hearing Karp's affirmative answer, House gasped in shock.
So I actually survived this "flag-like instant death scenario" adventure?!
At this moment, House felt only a sense of lingering fear and relief.
He finally understood why what should have been an ordinary adventure had taken an unexpected turn, with the goblins originally planned to be "below twenty" becoming "above twenty".
Inside was a powerful goblin warrior that nearly wiped out the entire squad.
Oh, I see!
Depend on!
House accepted the payment without a second thought.
Before leaving, Garp called him back.
"House," Karp looked into House's eyes, "come to the lobby tomorrow at noon. I need to talk to you."
"Isn't it possible now?"
House got straight to the point with his question.
What is it that needs to wait until tomorrow?
Karp didn't explain, he just gave a brief reply:
"It's too late now, you should rest."
Fine.
What else could House say?
Anyway, he doesn't have to go to work tomorrow.
......
Aion Tavern.
It is located on a street between the slums and market streets of the town.
Due to its location, the drinks, food, and even accommodation here are exceptionally cheap and affordable.
Among them, the Ian Tavern offers the best value for money.
A standard meal costs only two copper coins, and a night's stay costs only ten, plus the tavern provides hot water.
Pushing open the old wooden door, a warm feeling wafts out as the hinges turn.
A warm yellow oil lamp hung from the roof beam, its wick flickering, casting a soft, dim light into every corner of the tavern.
A dozen or so log wooden tables were casually placed, and several adventurers wearing cheap leather armor held up wine glasses, just like the people House had seen in the Adventurers' Guild Hall before, and whispered about their past adventures.
But they paid no attention to House as he walked in, giving him only a casual glance before continuing their boasting.
A small fireplace crackled in the corner, its warmth spreading along the bricks and stones, dispelling the chill of the night.
Opposite the wooden door is a dark wood bar counter, its surface spotless, neatly stacked with ceramic wine glasses and glass bottles of various sizes, as well as several jars of sealed malt and herbs.
Behind the bar, the owner, Elio, was wiping a brass flask.
As House approached, Elio, as usual, asked about his service requirements without looking up.
"One, um... three standard meals, plus a cup of hot milk, and please prepare some hot water for me, thank you."
House spoke fluently and took out nine copper coins from his pocket, arranging them neatly on the counter.
"House?"
Elio looked up, raised his eyebrows, and sized up House.
"How is it?"
As he spoke, he took an empty glass from under the counter, poured a beer, and pushed it in front of House.
House was about to refuse when he met Elio's eyes.
House understood from the other person's eyes that the drink was a free gift.
I picked it up and smelled it. It didn't have the cheap, sour smell of ordinary beer. Instead, it had a fresh grassy aroma and a sweet fruity taste, which meant that something else had been added.
House was somewhat surprised after taking a bite.
Surprisingly, it tastes really good.
"It must be difficult without skills."
The tavern owner, Elio, said something else.
"It's alright."
House gave a vague reply.
He didn't want to hurt Elio.
Previously, when House expressed a desire to take risks during casual conversation, Elio had tried to dissuade him.
This tavern owner, who appears serious and aloof but is actually kind-hearted, once bluntly stated that the world of adventurers does not belong to ordinary people like them who haven't even mastered any skills.
As ordinary people, we should stay in a safe place, work and live, and pay taxes for our lord.
House, with his cheat-like abilities, naturally wouldn't heed such advice.
After that, Elio stopped trying to dissuade him.
Now that the other party has suddenly brought it up again, it's not hard to guess that they probably saw that House was a bit tired after the adventure and wanted to dissuade him again.
Of course, House, who has now unlocked the monster encyclopedia and successfully mastered and relied on skills to "easily win," still won't listen.
After chatting for a bit, House carried his tray back to the room Elio had asked the waiter to prepare for him.
Some of the luggage that had been stored in the tavern was also delivered intact.
After placing the plate on the table, House didn't rush to eat. Instead, he first pulled out the "Slime Armor" from his chest.
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